![]() The Doom-things you loved about Doom will be even more Doom. Because the increased difficulty – fashioned by way of cranked up enemy damage and decreased pick-up values – combined with the entirely systemic way that Doom’s campaign combat plays out, means that you will get an even more intense, focused, demanding and rewarding flavour of Doom, ie. And that won’t mean a simple rinse-and-repeat. Finish the campaign on HMP, and you’ll find that you’ve calibrated yourself perfectly for Ultra Violence. You see, Doom’s difficulty settings – bar the ludicrously punishing gimmick of Ultra Nightmare – are tuned up to follow on from each other seamlessly. You might think a play-through on Hurt Me Plenty is more than enough, but don’t be intimidated. ![]() Secondly, there’s the pitch-perfect difficulty curve. ![]()
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